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Soar

UX/UI Design Prototyping Solo Project
Timeline
7 Weeks
Role
Sole Designer
Tools
Figma
Context
Interfaces Lab Elective

Overview

Soar is a mobile app designed to make flights more enjoyable. It asks passengers a series of questions to understand their preferences and flight duration, then generates a personalized flight plan tailored to their needs. The app features in-flight entertainment, destination-specific recommendations, guided stretches, and meditations, all accessible offline.

Problem Statement

On flights, passengers often struggle to occupy their minds and stay comfortable while sitting for extended periods, leading to boredom, restlessness, and physical discomfort.

There's no single platform that curates a personalized in-flight experience combining entertainment, wellness, and destination discovery, forcing passengers to piece together their own solutions across multiple apps and services.

Research

I conducted desk research to understand the landscape of in-flight entertainment and passenger pain points, supplemented by a survey to gather firsthand insights from frequent flyers about how they spend their time during flights, what frustrates them, and what would improve their experience.

Key findings revealed that most passengers rely on their own devices for entertainment, many experience physical discomfort from prolonged sitting but don't take action, and travelers often wish they knew more about their destination before landing.

Survey Results · 8 Participants
100%
Use sleeping to pass time on flights
75%
Take flights under 4 hours
62.5%
Interested in an in-flight engagement solution
50%
Have no reliable Wi-Fi access on flights
How they pass the time
Sleeping100%
Music or podcasts75%
Movies or TV62.5%
Plan ahead for activities62.5%
Challenges during flights
Boredom50%
Forgetting to download content50%
Physical discomfort37.5%
37.5% report "sometimes" feeling uncomfortable but rarely take active steps to address it
Flight frequency
3–5 flights per year62.5%
5+ flights per year37.5%
100% of participants are frequent flyers, flying 3 or more times per year
Interest in a solution
Yes, interested62.5%
Maybe25%
Not interested12.5%
What passengers wish for
"I wish I could sleep better on flights — I always wake up with a stiff neck."
"I wish time would pass faster. Even short flights feel like forever when you're bored."
"I just want to feel relaxed when I land, not exhausted and achy."
"It would be nice to actually learn about where I'm going during the flight."

Design Process

Starting with insights from research, I moved into low-fidelity wireframes to map out the core user flows: onboarding, flight plan generation, entertainment browsing, wellness exercises, and destination exploration. As the concept solidified, I progressively increased fidelity, refining the visual design, interaction patterns, and content strategy.

I conducted user testing sessions to validate the design and identify friction points in the user flow. Feedback led to refinements in navigation, content hierarchy, and the overall personalization experience.

Soar design process prototype

Key Features

Personalized Flight Plan: Based on user preferences and flight duration, Soar generates a curated timeline of activities including movies, music, stretches, snacks, and games.

In-Flight Entertainment: Browse and watch destination-relevant content, popular movies, and TV shows, all tailored to the traveler's interests and available offline.

Destination Guide: Explore parks, food, attractions, and cultural highlights at your destination, with practical details like distance and ratings.

Wellness & Stretches: Guided breathing exercises, seated stretches, and meditations designed specifically for the constraints of an airplane seat.

Soar app screen 1 Soar app screen 2 Soar app screen 3 Soar app screen 4 Soar app screen 5 Soar app screen 6 Soar app screen 7 Soar app screen 8
Soar app prototype demo

Reflection

Soar taught me the value of designing for constrained environments, both physically (airplane seats) and technically (offline access). The project reinforced how important it is to deeply understand user context before jumping into solutions, and how iterative testing can transform a good concept into a genuinely useful product.